THE
SECRETS OF CHEATING

THE DETECTION OF KEPPLINGER

'Then, suddenly and without a moment's warning, Kepplinger was seized, gagged, and held hard and fast.... The great master-cheat was searched, and upon him was discovered the most ingenious holdout ever devised.'—Chap. v. p. [99].


SHARPS AND FLATS

A COMPLETE REVELATION OF

AT GAMES OF CHANCE AND SKILL

BY
JOHN NEVIL MASKELYNE

LONDON

LONGMANS, GREEN, AND CO.

AND NEW YORK: 15 EAST 16th STREET
1894

All rights reserved


TO THE ATTENTION OF
THAT MAJORITY SPOKEN OF BY CARLYLE
AND WHICH MAY BE SAID TO INCLUDE
ALL GAMBLERS
THIS BOOK IS PARTICULARLY ADDRESSED
BY THE AUTHOR


[PREFACE]

In presenting the following pages to the public, I have had in view a very serious purpose. Here and there may be found a few words spoken in jest; but throughout my aim has been particularly earnest.

This book, in fact, tends to point a moral, and present a problem. The moral is obvious, the problem is ethical; which is, perhaps, only another way of saying something different.

In the realm of Ethics, the two men who exert, probably, the greatest influence upon the mass of humanity are the philosopher and the politician. Yet, strange to say, there would appear to be little that can be considered as common knowledge in either politics or philosophy. Every politician and every philosopher holds opinions which are diametrically opposed to those of some other politician or philosopher; and there never yet existed, apparently, either politician or philosopher who would admit even that his opponents were acquainted with the fact of two and two making four. So much, then, for dogmatism.

In the natural order of events, however, there must be things which even a politician can understand. Not many things, perhaps; but still some things. In like manner, there must be things which even a philosopher can not understand—and a great many things.

As an illustration, let us take the case of 'sharping.' Politician and philosopher alike are interested in the origin of crime, its development, and the means of its prevention. Now, even a politician can understand that a man, having in view the acquisition of unearned increment, may take to cheating as being a ready means of possessing himself of the property of others, with but little effort upon his own part. At the same time, I will venture to say that not even a philosopher can render any adequate reason for the fact that some men will devote an amount of energy, labour, perseverance and ingenuity to the gaining of a precarious living in the paths of chicanery, one-half of which, if directed into legitimate channels, would serve to place them in a position commanding both affluence and respect.

To my mind, the only hypothesis which in any way covers the facts of the case is that some men are born to crime. It is their destiny, and they are bound to fulfil it.

Whether this hypothesis represents the solution of the problem or not is a bone of contention over which I am content to allow others to quarrel, without joining in the fray. I am only concerned with the facts as we know them—the plain and unmistakable facts that cheating, upon a gigantic scale, does exist; that the resources available for its advancement become every day more numerous, whilst the means of its prevention become more and more inadequate.

A goodly portion of my life has been spent in battling with superstition, credulity and chicanery in every form. It has been a labour of love with me. At times I have, so to speak, cried from the house-top truths so obvious that there hardly seemed any necessity for calling attention to them, and yet have found some who could not believe them. Again and again, Time, the prover of all things, has without exception borne out my statements to the very letter; yet even now there are some who will prefer to rely upon the word of a charlatan—an impostor—rather than accept a plain statement of palpable facts at my hands. It is curious, but nevertheless it is true. It is magnificent, but it is not common sense. Fortunately, however, there are not many such, though some there are.

Experience has demonstrated that the ignorance of the public with regard to the capabilities of trickery is the principal factor in all problems connected with every kind of deception. If the public only knew a little more in this respect, the thousand-and-one quackeries which flourish in our midst could not exist. My self-imposed task, then, has ever been to endeavour to educate the public, just a little, and to enlighten those who really seek for truth amid the noxious and perennial weeds of humbug and pretence. In this, I am happy to say, I have to some extent succeeded; but there is still much to be done.

This book, then, is but another stone, as it were, in an edifice raised for the purpose of showing to the world the real nature of those things which are not really what they appear to be, and practices with the very existence of which the average man is unacquainted.

Although the immediate practical outcome of this book may be nil, I shall not be depressed upon that account. If it only has the effect of opening the eyes of the authorities to some extent, and of hinting a caution to gamblers generally, I shall be content; and, commending it to the public with this reflection, and with the hope that this much, at least, may be accomplished, I leave it to its fate.

J. N. Maskelyne.

Egyptian Hall, London, W.

February 1894.


[CONTENTS]

CHAP. PAGE
I. INTRODUCTORY [1]
II. COMMON SHARPERS AND THEIR TRICKS [10]
III. MARKED CARDS AND THE MANNER OF THEIR EMPLOYMENT [26]
IV. REFLECTORS [60]
V. HOLDOUTS [73]
VI. MANIPULATION [112]
VII. COLLUSION AND CONSPIRACY [159]
VIII. THE GAME OF FARO [184]
IX. PREPARED CARDS [215]
X. DICE [229]
XI. HIGH BALL POKER [261]
XII. ROULETTE AND ALLIED GAMES [267]
XIII. SPORTING-HOUSES [285]
XIV. SHARPS AND FLATS [312]
POSTSCRIPT [331]

[LIST OF PLATES]

FIGURE
THE DETECTION OF KEPPLINGER[Frontispiece]
12'FALLEN ANGELS'to face p. [46]
15SCROLL-WORK " [50]
22PIPE-REFLECTOR IN SITU " [66]

[SHARPS AND FLATS]


[CHAPTER I]
INTRODUCTORY

That 'it requires all kinds of men to make a world,' is an aphorism which may or may not be gainsaid, according to the aspect in which it is regarded. For whilst, on the one hand, we are painfully cognisant of the fact that this world, as we find it, is composed of 'all sorts and conditions of men,' and among them not a few sorts with which we could very readily dispense, still, on the other hand, the idea of a world with some of the existing components omitted is by no means inconceivable. Do we not, in fact, every day of our lives, meet with schemes, philanthropic and otherwise, formulated expressly for the regeneration of man? Yes, we know them of old; those schemes which, according to their gifted authors, are to elevate mankind to one universal level of goodness and purity. Sad to say, however, in spite of these well-meant efforts, continued from time immemorial, mankind would appear to be in about the same unregenerate condition as ever. The 'kinds of men' seem to multiply rather than to diminish, and the long-deferred millennium looms as far off in the dim and distant future as at any period of the world's history.

Accepting, then, this many-sided world of ours as an established fact, impossible of modification, it is obvious that, to quote another time-honoured proverb, and say that 'one half the world does not know how the other half lives,' is to convey but a very feeble and inadequate idea of the real facts of the case. All things considered, it may be safely said that the majority know far too little of the means of subsistence employed by their fellows, and, in consequence, often suffer for that lack of knowledge. The fact is, too many of us possess the gentleness of the dove (more or less) without the qualifying and ever-necessary wisdom of the serpent.

Among the bye-paths of existence, among the various underhand methods of obtaining a living—sweet little conceptions evolved, presumably, from the primordial basis of original sin—probably there is none so little understood by the community at large as the art and practice of 'sharping.' At the same time, it is not too much to say that there is no subject more worthy of serious consideration, when regarded in the relation it holds to the moral well-being of mankind in general.

It is, of course, common knowledge that there are in existence individuals who live by cheating at games of chance and skill, but few persons have any idea of the extent to which the practice obtains, or of the number of the professors of this particular branch of swindling.

Possibly, of the work-a-day inhabitants of this planet, nine persons out of ten of the majority who are 'indifferent honest,' will be inclined to a belief that sharping, at the worst, can form but a very insignificant factor in the social problems of modern times. A glance at the contents of this book, however, will serve to remove that very erroneous impression. The author is not raising a 'bogey' for the purpose of pretending to demolish it. The spectre is a very substantial one indeed, and the task of 'laying' it is far beyond the power of any one man to accomplish.

The system, in fact, is a gigantic one, and its professors are legion. It is as thriving an industry (save the mark) as any in the world. It is as perfectly organised in every department as any legitimate business. Its markets are regulated by the same inexorable laws of supply and demand, competition and coöperation, which govern the development of every branch of commerce. It has its manufacturers, its wholesale houses, its canvassers and retail dealers, all in regular form. Its price-lists, descriptive pamphlets, circulars and advertisements are issued as methodically as those of bonâ fide merchants and traders. Its ramifications extend to every quarter of the globe.

This book will show that not only is a thriving trade in cheating utensils carried on openly and unblushingly, but also that there must be an enormous number of swindlers at large, who live by means of unfair practices in connection with all forms of gambling; sharps who are still undetected, and, notwithstanding the vigilance of the authorities, are still pursuing their calling under the very eyes of Justice.

Startling as these statements may appear to the uninitiated, of their absolute truth there cannot exist the slightest doubt in the mind of anyone who will take the trouble to glance through these pages. This book, in fact, may be regarded as 'The Sharp's Vade Mecum, or a Theoretical and Practical Treatise on the Art and Practice of Cheating.' No pains have been spared to make it as complete as possible, and, if advantage be taken of the instructions it contains, and any person of dishonest tendencies utilises the same for the purpose of swindling his fellow-men, it will be entirely the fault of those who have not profited by the information which the author has given.

That the condition of affairs herein revealed should be found to exist in the midst of our boasted civilisation is a fact which is, to say the least, deplorable. Further, it is a fact which urgently demands that every possible effort should be made towards its mitigation by those who may find themselves in a position to obtain information respecting these nefarious practices, and to throw light into the recesses of this obscure phase of human nature.

By far the major portion of the details given in these pages have never before been made public. Even among exponents of legitimate legerdemain, there are very few who have any cognisance of them whatever. It is obvious that a professional illusionist having a reputation for 'squareness' is at a decided disadvantage in seeking for information of this kind. The author, for instance, being so well known to the swindling fraternity as an exposer of frauds, could not possibly have acquired without assistance the countless minutiæ which have come into his possession. The very suspicion that he was engaged in such an investigation would be sufficient to dry up all sources of information, and to remove all possibility of arriving at anything of moment. He has therefore to acknowledge his indebtedness for much that is valuable to a friend who desires to be nameless. In the assumed guise of an English 'sharp,' this gentleman has pursued his investigations to such good purpose that he has gained a fund of information relative to 'sharps and sharping,' which may be fairly said to include all the most important methods employed at the present day. The information so obtained has been freely drawn upon in the production of this book.

The head-quarters of this abominable system of wholesale robbery are to be sought for in the land which has bestowed upon civilisation so many blessings of a similar character. From the spirit-medium to the wooden nutmeg, they all hail from that most 'go-ahead,' and yet most easily hoodwinked country, America. True, there are so many dunderheads of all nationalities who can never realise the truth of that simple maxim which teaches that 'honesty is the best policy,' and such a very large proportion of these have turned their steps to America, that it is, perhaps, hardly fair to regard them as an integral part of the American nation. Still there they are, and it behoves America to grasp the situation with a much firmer hand than heretofore, with a view to the suppression of these pernicious creatures, and of attaining a reputation more in accord with her honourable traditions—more worthy of the great names associated with her history.

There is every reason for believing that at the present moment England is the happy hunting-ground of the swindling fraternity, and for this reason. In America many of the older frauds are tolerably well-known to those who are addicted to gambling, but over here most of these things are absolutely unknown. Even the English sharp himself is in a condition of unsophisticated innocence compared with his American rival.

It is certain that our ocean steamboats are infested with gangs of men, provided with these means of relieving their fellow-passengers of superfluous cash. And in all probability, every one of our 'swellest' clubs possesses at least one member who makes a good living by the use of methods and contrivances never dreamt of by his dupes. It is true, the 'Dudley Smooths' of to-day are no longer cold-blooded duellists who can over-awe their victims with the dread of sword and pistol, but they are quite as keen as they ever were, and their resources are infinitely greater than formerly.

Of course there is not the slightest necessity for anyone, however foolish, to fall a victim to the wiles of the sharper in any game either of skill or chance. There is no reason why the greatest simpleton alive should ever be cheated of his money. There is one golden rule, the observance of which must utterly checkmate the most cunning swindler. It is a rule by which the author has always been guided, and one which, were it universally adopted, would banish the cheat and his paraphernalia from the face of the earth. It is a system which is easily learned and which requires no skill in execution. It is simply to abstain from every form of gambling whatever. Make up your mind that 'you want no man's money, and that no man shall have yours,'[1] and you cannot come to much harm in this direction.

It would seem, however, that there is a kind of fatal fascination in gambling which some persons appear to be wholly unable to resist. It is therefore quite as well that those who will indulge in such an expensive propensity should do so, at least, with their eyes open. On this account, if for no other reason, the publication of this book is fully justified, and any apology for its appearance would be superfluous.

No attempt has been made to deal with the subject historically. Quite sufficient scope is afforded for a work of this kind in the undertaking to set forth an account of such frauds as are practised at the present day. Our attention therefore will be chiefly directed towards devices which are of recent invention, together with those that have survived in practice from former times.

The originals of the various circulars &c., reprints of which are given in the following pages, are in the author's possession. The names and addresses of the firms from which they emanate are, however, for very obvious reasons, omitted from these reprints, though all else is given verbatim. The illustrations are all taken from actual articles, purchased for the avowed purpose of cheating by their means. The reader will thus be enabled to gather some idea as to the amount of misplaced ingenuity which has been brought to bear upon the production of these fin-de-siècle appliances for robbing the unwary.

This much, then, having been said by way of introduction, we may at once proceed to consider systematically the methods of the modern 'sharp;' and to describe, for the first time in any language, the various mechanical and other devices he uses, and the manner in which they are employed.


[CHAPTER II]
COMMON SHARPERS AND THEIR TRICKS

In dealing with a subject of so wide a character as that upon which we are engaged, the difficulty of beginning at the beginning is greater than may appear to a casual reader. There are so many points from which it may be attacked. As to treating of all that is known in reference to it, or tracing it back to the earliest records, that, of course, is out of the question in the limited space at our disposal. Even were one historically inclined, who can say where the beginning begins. Doubtless, one would have to search the geological formations at great depth in order to discover remains of that man who first conceived the idea of correcting fickle fortune at the expense of his fellows. If science ever achieves this discovery, we shall certainly have reasonable grounds for believing that we have found a very near relative of Adam.

Although the general public have so little acquaintance with the higher developments of cheating, still, a great deal has been written concerning some of the more elementary methods. This being so, the question of what ought to be left out—at what point we ought to take up the thread of our discourse—becomes of paramount importance. Obviously, it is useless to repeat what is well-known.

Many of these primitive methods, however, are still so frequently practised, that this book would be incomplete without some reference at least being made to the more important among them. Therefore, with a view to clearing the ground for what is to follow, and for the benefit of the general reader, this chapter will be devoted to the more familiar systems of 'sharping.'

There is, perhaps, no field of operation so prolific in specimens of the genus 'sharp' as a race-course and its approaches upon the occasion of a popular race-meeting. For our present purpose, therefore, we cannot do better than to imagine, for the moment, that we are on our way to some such gathering. Arriving at the London terminus, in good time for our train, we take our seats in a second-class smoking compartment. Possibly the only other occupants of the carriage at first are two or three holiday makers, on pleasure bent. Not really sporting men, but average citizens, looking forward to the excitement of the race, and also possibly to the pleasurable anxiety of a little 'flutter,' at long odds or otherwise.

It is not long before the other seats are all occupied. A man of decidedly 'sporting' appearance, with a field-glass slung over his shoulder, and carrying a thick travelling rug, strolls leisurely by the door, merely glancing in as he passes. In a few moments, however, he returns, and takes a middle seat in the compartment. Then follow two or three others, averaging in appearance something between sporting characters and second-rate commercial travellers. These take whatever seats may happen to be vacant, and either become absorbed in their newspapers or enter into conversation with their neighbours, as the case may be. The experienced reader will have no need to be told that we are associating with a gang working the 'three-card trick.' The man in sporting attire is the 'sharp,' and those who accidentally (?) dropped in after him are his confederates.

No sooner is the train well on its way, than our friend of the field-glasses takes down his rug from the rack, folds it across his knees, and producing a pack of cards, selects three—generally a king and two others—which he throws, face upward, upon the rug.

'Now, gentlemen,' he says, 'I think we'll have a little game, just to pass the time. Anyhow, if it amuses me, it won't hurt you.' With these or some such words by way of preface, he takes up the three cards, and throws them, one at a time, face downward, upon the rug. Then, with much rapidity, he transposes the positions of the cards several times, and observes, 'Now, tell me which is the king, and stake your money.'

Having thus attracted attention, he commences again. At this point, one of the confederates looks calmly up from his paper, and murmurs something to his neighbour about 'making one's expenses.' Probably, also, he will produce a couple of sovereigns.

'Now, gentlemen,' continues the sharp, 'there are two cards for you,'—taking them up—'and one card for me. The king is mine,'—taking it up—'the ace and the seven are yours.' Then, with everyone in the carriage following his movements, he again throws the cards down and manipulates them as before. 'Now, tell me which is my card,' he says. Nobody responds, however; and the sharp picks up the king, which proves to be in the position where one would expect to find it. Indeed, the on-looker who could not follow the king through its various evolutions would be dull of perception.

Again and again the performance is repeated, and every time the on-lookers can follow the movements of the king with the utmost ease. At length, in response to an appeal from the operator 'not to be backward, gentlemen,' the confederate who produced the sovereigns a little while ago suddenly dashes one down on the card which all believe to be the king. The card is turned up, and proves to be the right one, consequently he receives the amount of his stake.

At the next turn another confederate stakes a sovereign, and wins. The same thing follows with a third. Then, perhaps, the first stakes two sovereigns, and again wins. Not only so, but taking advantage of the obviously unsuspicious nature of the operator, he picks up the card himself, and in so doing accidentally bends one corner up slightly.

Now everyone has heard of the three-card trick, though not one in a thousand knows how it is worked. Consequently, the uninitiated among our associates, finding that they are able to trace the king unerringly, begin to think that, either this operator is a duffer, or that they are particularly sharp fellows. Besides, there is the king, going about with a turned-up corner, and losing money for the performer at every turn. Small wonder, then, that their cupidity is aroused, and at length one of them stakes a sovereign on the card with the turned-up corner. And he wins? Oh, dear no! By some, unaccountable mischance, the king has become straightened in the course of manipulation, and a corner of one of the other cards has been turned up. Singular, is it not? Of course the loser cannot complain, or he would have to admit that he had been trying to take an unfair advantage of his opponent. Therefore he resolves to trust entirely to his judgment in the future.

Then, for the first time, apparently, the operator notices the defective corner and straightens it. Again the cards are thrown down, and the last player, thinking to retrieve his loss, stakes another sovereign. He has kept his eyes intently upon the king, as it passed from side to side and back to the centre. He feels confident of success this time; but there is a mistake somewhere, for again he loses.

And so the game goes on, with unvarying result. Whenever one of the first two or three players—the confederates—stakes his money, he always wins. Everyone else always loses. Eventually, the game is discontinued; either owing to the fact that no more stakes are to be had, or that we are approaching our destination.

Upon leaving the train, if we are curious, we may easily discover which of our late companions are the confederates. They leave the carriage to all appearance perfect strangers to one another; but follow one of them at a distance, and it will be found that they are fairly well-acquainted when not professionally employed.

This trick is an extremely simple one; and is accomplished as follows.

Fig. 1.—Three-card Trick.

When the cards are taken up, preparatory to manipulation, they are held as indicated in fig. 1. First, the two indifferent cards are taken, one in each hand, and next, the king in the right hand. Card No. 2 in the illustration, therefore, is the king. In throwing down the cards at the outset No. 1 card is placed in position 1; No. 2 card in position 2; and No. 3 in position 3. Thus, the king occupies a position between the two other cards. So far, all is plain sailing, and it is by no means difficult to trace the movements of the card we are following up, however deftly it may be manipulated. There is a saying that 'the quickness of the hand deceives the eye.' That is nonsense. No hand, however expert, can produce a movement so quick that the eye cannot detect it. What really deceives the eye in sleight of hand is that some of the movements are not exactly what they appear to be, their real nature is skilfully disguised. Of this the three card trick is a good example. When the sharp observes his pigeon getting ready to be plucked, he changes his tactics slightly from the straightforward course he has hitherto pursued. The cards appear to be thrown down in the same manner as before, but it is not so. In this case, No. 1 card is thrown down in No. 1 position, as at the outset; but, instead of throwing down No. 2—the king—in No. 2 position, it is card No. 3 which is allowed to fall, and the king goes finally into position 3. Thus the uninitiated, instead of following up the king, as they fondly believe, are really on the trail of card No. 3.

It will be readily understood that the turned-up corner can present no difficulty to a sharp who has devoted a little practice to its rectification. The act of throwing down the cards is quite sufficient to cover all the movement which is necessary.

Instead of ear-marking the card by turning up a corner, the confederate will sometimes tear off a very minute scrap from his newspaper, and, wetting it, will attach it to a corner of the card as he turns it up. When this is done, the operator of course contrives to slip the moistened fragment from one card to another.

Leaving our three-card acquaintances to their own devices—though, perhaps, our duty would be to give them into the hands of the police—we will proceed to the race-course.

Space will not permit us here to consider the numerous evil devices for acquiring the root of all evil indulged in by race-course sharps. In fact, these scarcely form part of our subject. Some of them, such as 'telling the tale,' and so on, are more or less ingenious; but at best they are merely vulgar swindles which involve no skill beyond the exercise of that tact and plausibility which are common to sharps and swindlers of every kind.

Pursuing our investigations, then, let us suppose that we now approach one of the spots where winners and losers, sharps and flats, meet on the common ground of applying meat and drink to the refreshment of body and soul. Here, if we are favoured, we may chance to meet with a little entertainment—intellectual and instructive—provided by the spectacle of three persons who are engaged in the scientific recreation of spinning coins upon some convenient corner of table or buffet. Needless to say, they are two 'sharps' and a 'flat,' and their little game is 'odd man.'

The game is simple, but financially there is a good deal in it. It is played in this way. Three coins being spun on edge upon a table, it is obvious that either all three will fall with the same side up—in which case the spin must be repeated—or, two will fall one way and one the other. The owner of the latter coin is the 'odd man.' There are two systems of playing. Either the odd man is out—that is to say, he stands aside, whilst the other two spin for 'head' or 'woman'—or the odd man pays. In either case, the loser pays the other two. If fairly played, of course the chances are equal for all three players. But, alas! even this apparently innocent game is capable of sophistication.

The method of cheating will be seen at a glance on referring to fig. 2.

Fig. 2.—Bevelled Coins.

A coin which has been slightly bevelled to one side will bear a superficial examination without creating suspicion as to its genuineness. If it has a milled edge, it must necessarily be re-milled. Such a coin, when spun on edge, will always tend to fall in one direction. The bevelling, as shown in the figure, is exaggerated, for distinctness' sake; in practice, the angle is very slight.

Two 'sportsmen,' each provided with coins of this description, meet with a 'mug' and propose spinning for liquid refreshment. If they are pretty sure of their man they may possibly allow him to win. Afterwards, however, they lead him on to spin for higher stakes, and then he invariably loses.

If the game is 'odd man pays,' they spin with coins which will fall alike; simultaneously changing their coins from time to time, so that they do not always bring them same side up. This being so, all three coins must either fall alike, or else the dupe will be the odd man. Then he pays each of his companions the amount of the stakes. Thus, the chances are dead against the dupe, for his opponents cannot possibly lose.

When the game is 'odd man out,' the winnings are not made so rapidly; but at the same time they are quite as certain, and the proceedings are not so liable to create suspicion. In this case, the sharps spin with coins which will fall in different directions, and consequently the dupe is never the odd man. His coin is bound to fall the same way as one of the others; so he has to spin again with one or other of the 'rooks.' If the second spin is 'head wins,' the sharp will use a coin which falls 'head.' Here, again, the coins must either fall alike, and the spin be repeated, or the dupe must lose.

To disarm suspicion, however, the second spin may occasionally be a fair one; his opponent using a 'square' coin. Even then, the chances are two to one against him. Supposing the stakes are a sovereign, the loser has to pay the two winners a sovereign each; and therefore if the dupe loses he has to pay two sovereigns, whilst, if he wins, he receives only one. So much, then, for 'odd man.'

If we search the purlieus of the race-course, we are sure to find the 'purse trick' well in evidence. A good many people seem to get a living at it, yet there is not much mystery connected with it. Its accomplishment rests purely on sleight of hand. We are all familiar with the purse purporting to contain a half-crown and a shilling which the salesman offers to dispose of for the modest amount of sixpence or so. It is extraordinary, however, how few know wherein the trick lies. For the benefit of those who are unacquainted with it, the following short description is given.

The man throws a half-crown and a shilling into a two-penny purse, and the price demanded for the whole may vary from sixpence to eighteenpence, according to circumstances. Sometimes the purse, when purchased, is found to contain the actual amount ostensibly put into it. 'Springes to catch woodcocks!' The purchaser is a confederate. In the event of a stranger buying it, the contents will prove to be a penny and a halfpenny. The operator really throws the half-crown and shilling into the purse several times; turning them out again into his hand, to show the genuineness of the transaction. Or, he may spin them in the air, and catch them in the purse by way of variety. But when the time for selling arrives, although he does not appear to have changed his tactics in the least, the transmutation of metals becomes an accomplished fact, silver is converted to bronze.

The man has a money-bag slung in front of him, into which he is continually dipping his hand, for the purpose of taking out or returning the coins. This bag seems to contain only silver, but there is a vein of baser metal underlying the nobler. Therefore, in taking out a half-crown, nothing is easier than for the man to palm a penny at the same time. This being done, it is the penny which goes into the purse, and the half-crown is transferred, for the moment, to his palm; but only for the moment. It is dropped, immediately, into the bag; so that, by the time that his hand has fallen to his side, it is empty. That is one dodge. Another is to take the half-crown and penny together in the fingers, the penny underlying the half-crown, concealed from view. Then the penny is dropped and the half-crown palmed as before. Again, the half-crown and shilling being really in the purse, the man will take them out with his fingers, apparently for the purpose of showing them to the multitude, at the same time introducing into the purse three halfpence which he has held concealed. Then he appears to throw the silver coins quickly into the purse, but in reality he palms them, the sound made by the coins in falling being counterfeited by chinking the coppers which the purse already contains. A variation upon this trick is sometimes performed with a piece of paper in which is screwed up some article of cheap jewellery, and into which the coins are supposed to be thrown, as in the purse trick. These men adopt various methods of explaining their reasons for selling so much money at so cheap a rate, one of the most common being that someone has laid a wager that the public are too sceptical to buy money offered in that manner. Well, such a wager would be a tolerably safe one; for, as a rule, the public are only sceptical concerning those things which are genuine. It is probably because the purse-trick is not genuine that the tricksters find purchasers. It is always the swindle which takes best with the public. Certainly, anyone who is taken in over this trick deserves to be.

On our way home in the train we may, perhaps, encounter a party playing 'Nap.' It may be a friendly game, fairly played—or it may not. If it is not, we shall undoubtedly find that one of the players loses heavily. It is only penny Nap, he is told. Yes, but one can lose a good deal, in a small way, even at penny Nap. Especially if the other players know the best and quickest way of winning.

The most ordinary way of cheating at this game consists of 'putting up' hands for the dupe and one of the other players. The methods of accomplishing this manœuvre will be fully detailed in the chapter on 'Manipulation.' For the present, it is sufficient to say that the cards are so manipulated that the dupe has always a good hand. So far, this looks as though matters should prove very favourable to the dupe; therefore, he frequently goes 'Nap.' It always happens, however, that one of the other players holds a hand which is slightly better. The dupe may even hold the ace, king, queen, and knave of one suit, and the ace of another. By every law of the game he is bound to go 'Nap,' and win. So he makes his long suit trumps, feeling that he has a 'certainty.' But when the cards are played, it turns out that one of his opponents holds five small trumps against his four big ones, and he loses on the last round.

An incident of this kind is reported, where the dupe, in a two-handed game, being rendered suspicious by the eagerness of those about him to wager that he would not make his Nap, instead of leading out his long suit, made his odd ace the trump, and thereby won. In a game of more than two players, this could be prevented by one of the others holding two cards of the same suit as the ace. Moral—Don't gamble with strangers. It is never safe; particularly in a railway train.

The foregoing being sufficient to give the reader a general idea of the common sharp and his methods, no more need be said with regard to this elementary branch of our subject. It will be sufficient to point out that the sharp usually devotes his entire energies to perfecting himself in some particular game. Having found his victim, he feigns indifferent play, and encourages the dupe to 'take him on.' No matter how skilful he may be, he never allows any evidence of the fact to escape him. One does not find a card-sharper, for instance, entertaining his chance acquaintances with card-tricks—at least, not to their knowledge. To use the language which he would probably adopt, such a proceeding would be 'giving himself away with a pound of tea.' The sharp's motto is, 'Art is to conceal art;' and his success in life depends very greatly upon the strict observation of this maxim.

Skill, however, is not the only qualification necessary to the successful sharp. He must have unbounded self-confidence if his wiles are to be of any avail. In addition, he must also possess tact and address, for upon these two qualities will depend the grade of society into which he will be enabled to carry his operations. Given a liberal endowment of these two attributes, there is no circle, however high or however select, into which the sharp will not ultimately penetrate. The public have occasionally an opportunity of peeping behind the scenes, but the cases of cheating which come to light bear a very small proportion to those which are condoned or hushed up, and the number of these again is nothing when compared with the infinity of cases which are never discovered.

All the comparatively insignificant matters dealt with so far are of course common knowledge to many. As before mentioned, however, the general public know very little of them, otherwise the numbers who gain a living by such means could not exist. It is for this reason only that they have been even referred to here. Other and far more ingenious trickeries call for our attention, and to these we will now pass on.


[CHAPTER III]
MARKED CARDS AND THE MANNER OF THEIR EMPLOYMENT

Probably it was at no very recent date in the history of card-playing that some genius first recognised the advantage which would accrue to a player who could devise some means of placing a distinctive mark on the back of each card, imperceptible to all but himself, to indicate its suit and value. Every card-player must at some time or other have exclaimed mentally, 'Oh, if I only knew what cards my opponents hold!' There one has, then, the origin of marked cards. The sharp, above all others, desires to know his opponent's cards. It is almost a necessity of his existence; and in his case it is certainly true that 'necessity is the mother of invention,' and 'knows no law.' Whatever the sharp may find necessary he is sure to acquire, and will not be scrupulous as to the manner of its acquisition.

The systems of card-marking are as numerous as they are ingenious. They vary from a mark which covers the greater portion of the back of the card to a mark which is invisible. This latter may not appear to be of much utility, but it must be borne in mind the sharp is not restricted to the use of the sense of sight only. Sometimes, indeed, it is necessary for him to know the cards without looking at them, and then a visible mark would be of no possible use to him.

So numerous, indeed, are the systems of marking—almost every card-sharper, worthy of the name, having a system peculiar to himself—that it is impossible to give a tenth part of them. To attempt to do so would be to weary the reader, and, further, it is unnecessary. All these various systems are capable of general classification, and a few leading instances will suffice to give the key to the whole. For brevity and convenience, then, we will consider the subject under the following heads:—

A—General principles of marking.
B—The marking of unprinted backs.
C—Marking by dot and puncture.
D—Cards marked in manufacture.
E—Shading and tint-marking.
F—Line and scroll work.
G—Cards marked whilst in play.

§ A—General principles of marking.—Whatever method of marking may be adopted in the preparation of 'faked' cards or 'readers,' however recondite that method may be, it is referable to one or other of two general principles. That is to say, either the cards have each a distinctive mark placed in some convenient position, or the mark is similar in every case, the indication being given by the position which it occupies. Some systems are based upon a combination of the two principles; but all are developments of either one or the other. When the mark, whatever it may be, is placed at one end of the card, it is of course necessary to mark both ends.

The chief desideratum in marking, of course, is to produce work which is easily decipherable to the trained eye of the expert, but which nevertheless is invisible to others. How well this has been accomplished will be seen from the examples which follow. Many of the specimens given herein have been submitted to experts who have been allowed to retain them as long as they pleased, and have been returned with the statement that to all appearance the cards have not been tampered with, no mark being discoverable. This being the case, what chance has a player of detecting the falsification, in the very cursory examination which is possible during play? As the reader will perceive, there is no difficulty in marking cards in such a manner as will arouse no suspicion. Anyone could invent a system which no one but himself could decipher, and which would defy detection. The only difficulty is to read the marks with speed and accuracy. In many games it is only necessary to know which are high cards and which are low; then the matter is considerably simplified. In some games it is not even necessary to know the suit of the cards, and thus the case is simplified still further. It is rarely, indeed, that the sharp requires to know all the cards. Generally speaking, if all the picture-cards and the aces are marked, that will give him all the advantage he needs. The rest may be left to chance and good play. In fact, the sharp uses trickery as little as possible; he never overdoes the thing. Whilst he is winning, he is, as a rule, content to win fairly, for the most part. His subtle methods are reserved—or should be, if he knows his business—for occasions when chance is against him. The fewer are the cards which are marked, the less the chance of detection, and the less the marks are resorted to the better. Obviously, the man who has it in his power to stock his hand with high cards at will, need never be in a hurry to win. The game is in his hands. The sharp who uses marked cards will always contrive to 'work in' those he has prepared when possible, but failing this, he is generally in a position to mark all the cards he wishes to know during the course of the game, as we shall see further on.

§ B—The marking of unprinted backs.—It might very naturally be supposed, that the application of any system of marking to the backs of those cards which are of an even tint, without pattern, would be a very difficult operation. Such, however, is by no means the case. One might think that any mark, however slight, placed upon the plain white back of a 'club-card,' must inevitably be discovered sooner or later. Such an idea, nevertheless, would indicate a very scant acquaintance with the resources which are available to the card-sharper.

One of the earliest methods of marking of which there is any record was used in connection with this class of card. The incident is related by Houdin, whose account of the matter is to the following effect.

A card-sharper having been detected in cheating, a great quantity of cards were found in his possession. The authorities, thinking that there might possibly be some preparation or falsification of them, sent them to Houdin for examination. To all appearance, however, the cards were perfectly genuine. He could detect nothing amiss with them. But notwithstanding the negative result of his investigation, he felt morally certain that they must have been tampered with in some way. He therefore persevered in his efforts to solve the problem, but several weeks elapsed, and still he found himself exactly in the position from which he started. At length, disgusted by such prolonged and repeated failure, he flung a pack of the cards carelessly across the table at which he was sitting. Then, in an instant, the long-sought revelation was presented to his view. The cards were marked, and in a manner sufficiently ingenious to arouse the investigator's enthusiasm at the time, although the method employed might not be thought so very high class nowadays. We have advanced since then.

The cards in question were of the ordinary glazed kind, and lying at some little distance upon the table the light from the window was reflected from their backs. This circumstance disclosed the fact that each one had a small unglazed spot upon it, placed in such a position as to indicate the suit and value. Fig. 4 will explain the system at a glance.

The glaze is removed by the simple expedient of putting a drop of water upon the required spot, and blotting it off after a few seconds. Such a mark is quite invisible under ordinary circumstances, but when the cards are held at a suitable angle to the light, the unglazed spot is readily apparent.

This, of course, is not the only method of producing the desired effect. Sometimes the glaze is removed by means of a sharp knife.

Another plan is to produce a shallow concavity at the proper position by laying the card upon its face and pressing upon it with the rounded end of a penholder or some similar and convenient instrument. In fact, anything which will cause a little variation in the reflection of the light from the back of the card will suffice.

The cards above referred to were merely 'picquet' packs. Therefore there was nothing lower than the 'seven.' If it is necessary to mark a full pack, the lower cards may be marked with two dots, as shown in fig. 4.

When unglazed, or 'steam-boat' cards were in general use, a very efficient mode of marking was devised. It was done by ruling lines on the backs with a piece of paraffin wax. Fig. 3 shows the arrangement.

This method is of course the converse of the foregoing, the object of using the wax being to impart a glaze where none previously existed. As before, these marks are only decipherable when the cards are held at a proper angle.

Fig. 3.—Unglazed Cards.

Cards marked as in fig. 3 would answer perfectly for a game such as 'poker,' where the suit is of no consequence. If it is required to give both suit and value, another mark—a dot for example—could be added, the position of which would give the necessary indication. The ace, it will be observed, is not marked. In most systems, either the ace or the two is indicated by the absence of marking. The same thing applies to the suits, it is only required to mark three out of the four.

§ C—Marking by dot and puncture.—The main outlines of this method will be understood from what has already been said. If the unglazed spots are represented by minute dots, the principle is practically the same. The only difference is in connection with marking by puncture. In this case the mark is made by pricking the card with a very fine needle upon its face. This raises a minute point or 'burr' upon the back, which can be detected by passing the thumb across the back of the card whilst dealing.

Fig. 4.—Divisions indicating suit and value.

If a plate of metal the size of a playing-card is divided at each end into parallelograms, after the manner shown in fig. 4, these divisions will represent the positions occupied by the puncture or dot in representing the various suits and values. A small hole being drilled in the centre of each parallelogram, the plate will serve for a 'template' by means of which the cards may be pierced in the correct places. The plate is laid upon the face of the card, and a fine needle is pricked through the proper hole, just far enough to raise the necessary projection on the back of the card. One point at each end, then, will serve to mark all the cards of a picquet pack. If those cards which are lower than seven have to be marked, two points may be taken. For instance, a point in the top left-hand corner, together with one three divisions further to the right, will indicate the six of clubs. A point in the second space on the same line, with one in the fifth space, will represent the five of clubs, and so on. This is a very good system of marking for many purposes. It takes only a short time to mark the whole pack; the marks are invisible, and will escape the closest scrutiny. But great practice is necessary to render the touch sufficiently acute, and the perception of the small differences sufficiently delicate, to read the marks with precision.

Fig. 5.

Another method whereby a single dot is made to represent both suit and value of any card is illustrated in fig. 5. In every ornamental back almost, there is some portion of the pattern which is more or less of a fan-shaped or radial design. If this should happen to contain thirteen divisions, nothing is easier than to assign to each one a value, and thus the entire suit is represented by merely varying the position of the dot. The suit is given by placing the dot nearer or farther from the centre. Fig. 5 is a diagram which illustrates this method in its simplest form. A dot placed outside the periphery of the design stands for 'spades,' one just inside for 'hearts,' half-way between the two lines for 'diamonds,' and close to the inner circle it means 'clubs.' The value or 'size,' as it is called, is shown by the radial line, opposite which the mark is placed. Having followed this explanation, the reader will at once perceive that the dot marked a (fig. 5) represents the two of diamonds.

Of course it frequently happens that there is no part of the pattern which contains thirteen divisions. Then, either more than one design must be used, or the form of the mark must be varied. Supposing there are only six divisions available for the purpose, the six highest cards can be indicated by a dot, the six next in order by a small dash, and the last by a minute cross.

§ D—Cards marked

in manufacture.—Given the original conception of marked cards, and their practical application to the needs of the sharper, the next step is, obviously, the production of such wares commercially. The desirability of being able to open a new pack of cards and find them ready prepared for use, was too palpable to be overlooked.

For a long time the existence of such cards was kept profoundly secret among a very few sharpers, and those 'in the know' reaped a rich harvest. Nowadays, however, these things are, comparatively speaking, 'common objects of the sea-shore.'

Fig. 6 is a reproduction of the first pattern ever supplied, ready marked, by the makers.

Fig. 6.

The distinctive marking was arranged by causing the end of the scroll, marked 'a,' to assume various forms, and point in different directions.

This card did very well for a time; but the mark was very obtrusive and the pattern became obsolete, being discarded, in fact, for improved forms which were of later invention.

The next step in the way of improvement came with the introduction of the plaid-back cards, at one time largely used. It was soon discovered that these lent themselves readily to the purposes of falsification, and the result was the invention of a mark both easy to read and not liable to detection. Like so many other good things, it is marvellous in its simplicity. It is based partly upon modification of the pattern, and partly upon the position occupied by the mark. Fig. 7 illustrates a complete suit of these cards.

The higher cards commence with a set of five parallel lines, placed somewhat to the left of the top right-hand corner. The space between the first and second lines is increased to indicate an ace; between the second and third, a king; between the third and fourth, a queen; and between the fourth and fifth, a knave. For the ten, nine, eight, and seven, the pattern is so arranged that the indicating lines terminate at the corner of the card. These being similarly treated, correspond with the four cards of that group. The six, five, four, and three, are respectively given by a similar band, which is so placed that it terminates upon the right hand side of the card, immediately below the top corner. The two is known by the fact of the card being unmarked; that is to say, the lines of all the bands are an equal distance apart, and are not tampered with in any way.

The suit is given by a band of lines, terminating some little distance below the top left-hand corner, on the left of the card. The first space (counting from the top) being widened, signifies a diamond; the second, a heart; the third, a club; and the fourth, a spade. If the reader has made the progress in 'sharping' which might reasonably be expected at this stage of his instruction, he should have no difficulty in distinguishing the suit of the ace in fig. 7. It is evidently the ace of clubs.

Fig. 7.

This pattern is of especial value to the man who can deal 'seconds,'[2] as in giving off the 'draft' at poker, and so on, by keeping the pack spread out a little, he can read off the values of the first four or five cards. That is the great advantage in having marks which come quite close to the edge.

We will conclude this subject of printed backs with a description of one of the best designs ever made (fig. 8). This pattern is particularly easy to read, even at a considerable distance, yet it is certainly not liable to detection by the uninitiated. To anyone who knows the secret, it appears strange that a pack of these cards may be given to a novice for examination, with the information that they are marked, and he will never find anything wrong with them. He may even examine them with a microscope, yet he will see nothing amiss. The reason is that he does not know what to look for. Most probably he will expect to find dots or marks, put on the card by hand. He might thus detect 'scroll work,' examples of which are given further on, though most likely 'shading' would escape his notice from the fact that it is something for which he is not prepared.

In this instance the distinguishing marks are two in number, one for suit and one for value. These are respectively indicated by variations in the form of the two small sprays in the left hand corner, round which lines have been drawn in the upper card (fig. 8).

Fig. 8.

The lower of the two sprays is caused to show the suit by being curved up or down, or having its termination formed into a suggestion of a spade or a heart, as will be seen on reference to the figure.

The upper spray is variously altered to denote the values. Thus:

Fig. 9.

Cards marked in printing have of late years been virtually abandoned in America, owing to the fact that they are readily detected, even by those who are utterly unable to discover the marks. The general appearance of the cards is sufficient to show their origin. In the first place, the ink with which the cards are printed is as a rule very inferior; and secondly, the 'ace of spades' has not the maker's name upon it. As the maker himself would say—'What do you think?'

Fig. 10 is a comparison of the ace of spades from a genuine pack with that from a pack of manufactured 'marked backs.' It will be seen that the marked card bears the title of a purely hypothetical 'Card Company.'

Genuine Card. Manufactured Marked-back.

Fig. 10.

By referring to the price-lists given towards the end of this book, one finds that the price at which they are quoted is by no means exorbitant, when one bears in mind the risk which the maker runs, and the fact that he has to go to the expense of fifty-two plates for printing the backs, as against the one only which is required for genuine cards. In revenge, and to keep down the cost of production, he uses ink of a very inferior quality to that employed by good firms. Thus, the cards are rendered open to suspicion from the first, and no doubt this has much to do with their falling into disuse.

In America their employment is confined chiefly to mining camps, where one may still find 'saloons' which are stocked entirely with this kind of 'paper,' as the cards are called.

England, however, must be a fine field for them, as card players here are really so ignorant that the subtle methods of cheating would be thrown away. The best work is not necessary, and the sharp who went to the trouble of adopting it would be simply wasting his substance on the desert air. There is little doubt that these cards are largely used over here.

§ E—Shading and tint-marking.—Manufactured cards having fallen into comparative desuetude, the reasonable inference is that they have been supplanted by something better; and such is the fact. In the hands of the best men they have been superseded by genuine cards, marked (generally by the sharp himself) either with 'shading' or 'line-work.'

The earliest method of shading, so far as can be ascertained, consisted of the application to plain-backed cards of an even tint which, being rendered more or less deep, denoted the values of certain cards. This tint was produced by rubbing the card with a rag, lightly impregnated with plumbago, until the required depth of tint was obtained. This imperfect method, however, has gradually developed into others which can hardly be said to leave anything to be desired—at least from the sharp's point of view.

At the present time shading is principally confined, if not entirely so, to ornamental backs. It is effected by applying a faint wash of colour to a fairly large portion of the card. This colour of course must be one which approximates to the tint of the card, and further, it must be one which will dry without removing the glaze.

Just as there has been continual warfare between the makers of heavy guns and the inventors of armour-plating, so there has been a long struggle between the playing-card manufacturer and the professional gambler. Whilst the latter has been engaged in the endeavour to concoct a stain with which he could shade his cards without spoiling the enamel or altering the colour, the former has done his best to circumvent the sharp's endeavours by compounding the glaze of ingredients which will spoil the 'little game.' For some time the manufacturer triumphed, and it became known that Hart's red 'Angel-backs' were unstainable. Alas! however, vice—and, shall we say science—was victorious, and one can now buy a fluid warranted to stain any card for a mere trifle.

These fluids are nothing more than solutions in spirit of various aniline dyes. For red, aurosine is used, and for blue aniline blue. Stafford's red ink, diluted with spirit, produces a perfect stain for red cards. Others as good can be made with the 'Diamond' dyes.

A suitable solution having been obtained, the cards are shaded, either by putting a wash over a certain spot or by washing over the whole of the back with the exception of one spot. The latter method is the better of the two in many respects, as the cards can be distinguished at a distance of two or three yards, and yet will bear the strictest examination, even at the hands of one who understands the former method. In fact, the closer one looks at the cards the less likely one is to discover the mark, or, as the sharp would say, to 'tumble' to the 'fake.'

The directions for use issued with the shading fluids will be found on page 302.

As the delicate tints of shaded work are lost in reproduction, satisfactory examples cannot be given. On the opposite page, however, will be found an illustration of one method of shading the familiar 'angel-back' card represented in fig. 11.

Fig. 11.—Angel-back.

The shading in fig. 12 has been considerably exaggerated, to render it apparent.

Fig. 12.—'FALLEN ANGELS'

The little 'angel' (a, fig. 11) is made to indicate the value of the cards by shading the head for an ace; the right wing for a king; the left wing for a queen; the right arm for a knave, and so on. The two is not marked.

The suit of the card is denoted by shading various portions of the foliated design adjacent to the 'angel' (b, fig. 11).

With the exception of the exaggerated shading, these marks are facsimiles of those upon a pack purchased from one of the dealers, all of whom supply them. Although the cards can be bought ready shaded, most sharpers prefer to do them for themselves. Therefore, they merely buy the marking-fluids, and invent their own marks.

§ F—Line and scroll work.—This is the kind of marking which is adopted by the most expert among card-sharpers. When well done it can hardly be detected even by another sharper.

This system may be briefly summarised as follows. Some convenient portion of the card-back is selected—a flower or some similar device in the pattern, for instance—and a shading consisting of very fine lines, in imitation of the normal shading of the pattern, is used, its position indicating the value of the card. A specially prepared 'line-work fluid' is used, and the work is put on with a fine pen or, better still, with a fine sable pencil. In using a pen there is always a danger of scratching the enamel, but by the use of a 'photographic sable,' such as retouchers employ, this is obviated.

In order to imbue the reader with a due appreciation of these works of art, our first example shall be one of a very obvious character; one that could only be used in a 'soft game.'[3] We shall then have an opportunity of comparing it with one or two of the masterpieces of the century, and, looking back upon the earlier pages of this book, we can reflect upon the manner in which the science of card-sharping is progressing, like other and more legitimate sciences.

A portion of the pattern, consisting of five projections, is usually chosen in line-marking, and the line-work is applied in the following manner. The first projection, or petal, on the left, is shaded to denote an ace; the second a king; the third a queen; the fourth a knave; and the fifth a ten. Then for a nine, the first and second are shaded; for an eight the second and third; and so on to the six. Lastly, taking the foliations in groups of three, the first three represent the five; the second, third, and fourth, the four; and the third, fourth, and fifth, the three. The two is not shaded.

Fig. 13.

In the case of the card which is reproduced in fig. 13, the spray of leaves marked a would be chosen to indicate the values. The spray b would be shaded to denote the suit. Reference to fig. 14 will serve to make this clear.

Fig. 14.

Having mastered this elementary method, we will now turn to some of the finest work that has ever been put upon cards. Fig. 15 illustrates five cards of the 'angel-back' pattern. These are respectively the king, queen, knave, ten, and nine. It is not too much to say that the mark would never be discovered without assistance being given, by one previously acquainted with it.

Fig. 15.—SCROLL-WORK

In this example the spray marked c (fig. 11) is chosen, and marked in a manner of which fig. 16 is a magnified diagram.

Fig. 16.

As a concluding example of line-work, if the reader will turn back to fig. 8, he will find, in each corner of the pattern upon the card, a leaf with five points, an ivy leaf in fact. In marking a genuine card of this pattern, this leaf would be selected for the purpose, and shaded with line-work after the manner of fig. 17.

Fig. 17.

Cards marked whilst in play.—We now arrive at the last subdivision of this branch of our subject, and perhaps the one which will prove most generally interesting, viz. the possibility of placing distinctive marks upon the cards during the course of the game. The average reader may probably be surprised to learn that such a practice has been resorted to by sharpers from time immemorial. Further, its accomplishment presents not the slightest difficulty, in fact it is the simplest thing in the world.

The earliest method appears to have been that of raising a slight burr upon the edges of the cards with an instrument provided—perhaps for that purpose(?)—by Nature, to wit, the thumb-nail. This and other primitive methods alike have been superseded by others more scientific. Therefore we will not waste our time in detailing such elementary matters, but pass on to the means used at the present day.

One of the simplest appliances is the 'nail prick,' quoted in the price-lists at half a dollar. This is simply a tiny piece of metal, carrying a point, which is held when in use under the thumb-nail of the right hand. With this point the cards can be pricked without observation, in positions which will indicate the suit and value. It is, however, not much used.

Pricking the cards is a method chiefly employed by men who can deal 'seconds.' The sharp will prick the corners of all the aces and court cards, or as many of them as happen to fall into his hands, from time to time; and whilst dealing, he can feel the little projection caused by the prick, and hold these cards back till they could be dealt to himself. One who did this every time it came to his turn to deal must inevitably win all the money sooner or later. No sharp, however, would be insane enough to arouse suspicion in this manner.

Fig. 18.

The most refined and scientific method of pricking the cards is by means of an ingenious little appliance, known as the 'poker-ring.' This is an ordinary finger-ring, having attached to it upon the under side a needle-point of about one sixty-fourth of an inch in length (fig. 18). In the illustration, the length of the point is exaggerated.

As the cards are held in the hand, the corner of any one which it is desired to mark is simply pressed against the point with the thumb of either hand. Thus with one hand the sharp is enabled to mark any card he chooses, under the very eyes of his adversaries, and without a single suspicious movement being observable.

But the greatest advance in this direction was made when the art of marking cards with shade-work was discovered. It was found that a little aniline colour, taken upon the tip of the finger, could be transferred to the back of a card slightly deepening the tint in the spot to which it was applied. The colour was at first derived from a piece of blue aniline pencil, carried in the pocket, and upon the point of which the finger was secretly rubbed. As far as one can ascertain, the English sharp has not progressed beyond this point in his professional knowledge. In America, however, it is otherwise. Across the water, superior intelligences soon concocted a coloured paste which would answer the purpose much better. Scooping a hole in a piece of cork, the cavity was filled with the composition, and the cork was sewn inside the lower edge of the waistcoat. In this position the colour was convenient to the hand.

The idea thus conceived has been improved upon until one may say that this method has reached perfection in the form of appliances known as 'shading boxes.'

Fig. 19.

These implements of chicanery, of which fig. 19 is an illustration, are little nickel-plated boxes, which are completely filled with the coloured composition. In the centre of the lid is a slot through which the colour is pressed. The finger being passed over this slot, takes up a little of the colour. The base of the box is pierced around the circumference with small holes, for convenience in sewing it to the inside of the waistcoat or underneath the flap of a side pocket, as may be preferred. The boxes are generally used in pairs, one containing red composition and the other blue. With these two colours, almost every coloured card can be marked. The paste for refilling the boxes is supplied separately, or, if the sharp is acquainted with its composition, he may make it for himself. Here is the recipe.

Olive oil, stearine, and camphor are incorporated in a melted condition with aniline of the required hue. The mixture is then poured out upon a level surface and allowed to cool. When cold it is worked up with the blade of a knife upon a sheet of white paper, to get rid of the superfluous oil. It is then ready for use.

Marking placed upon cards in this way can be instantly removed by merely rubbing the card upon the table-cloth.

It is worthy of note that these boxes are considered to be so good that they are not included in the catalogues of dealers in so-called 'sporting-goods.' They are kept as a secret among those who are 'in the know.'

These convenient little articles, then, bring us to the end of the systems of marking. It only remains to instruct the neophyte who has followed the course of our lessons so far, in the methods of utilising the marks when once they are placed upon the cards.

Those familiar words of the great artist who said that the medium he employed in mixing his colours was 'brains,' may find an echo in the directions for playing marked cards. They must be used with intelligence or not at all. Indeed, great circumspection is requisite in utilising the information which the marks provide. In a game of whist, for instance, a thorough-paced player would at once detect any glaring peculiarity of play resulting from knowledge surreptitiously acquired. One may know, perfectly well, which card in one's hand would win the trick, but it is not always advisable to play it. Tact and judgment, added to a thorough acquaintance with the rules of the game which is being played, are necessary adjuncts to the successful employment of any system of cheating.

In a round game, when it is your turn to deal, you may read the cards as you deal them; and in this way know the hands of your opponents, or at any rate the principal cards. In a single-handed game you can remember the whole of your antagonist's cards, but with more than two players it is not advisable to attempt to commit to memory more than one hand. That, preferably, should be the hand of the 'flattest man,' the 'greatest mug,' the man who is playing highest, or your most dangerous opponent. With a little practice the top card of the pack can be read, just before it is dealt. There is plenty of time for this whilst the previous card is on its way to the table. In a game such as Poker, where the suit is of no consequence, you simply repeat to yourself the value of the card as you deal it, and from your knowledge of the game you may deduce the discards from that particular hand. Then, in giving off the 'draft'—i.e. the cards to replace those which have been discarded, and which, of course, you have not seen—you read the cards as they are given out. In this way you can form a tolerably accurate opinion as to what cards that hand finally contains. If your hand happens to be better, you can bet against this particular player, continually raising the stakes until all the other players are 'raised out.' That is to say, they do not feel inclined to risk so much money on their hands, and therefore they throw them down, and leave the game, for the moment, in the hands of the two highest players.

A knowledge of the top card may be utilised in dealing 'seconds.' The top card, being one which you require, may be kept back until it comes to your turn either on the deal or the draft. This, however, is a very bad way of using marked cards. It is sure to be detected sooner or later, and then your only course will be to 'clear out' from the scene of your former victories. Whilst, if you confine your attention to the use of the information given by the marks, trusting to your wits rather than to the deftness of your fingers, you will not only win but 'last.'

Working with shaded cards, in which the shading occupies the greater portion of the card, many of your opponents' cards can be read as they hold them in their hands; especially where they are held spread out, as is so often the case in England.

Whatever may be the game, marked cards will often enable you to win where you otherwise would lose, so long as due care and judgment are exercised. For example, at Vingt-et-un, you will always know whether it is advisable to draw another card or not. You will not stand in doubt as to the card you will get. At Baccarat you will know what cards you have given the players, and what you will draw if you take one. Too many false drafts, however, are liable to create suspicion; so in this game you must be careful in your proceedings. At Loo, you will have a strong advantage, as you will always know the contents of the hand upon the table, and when to take 'miss.' In games such as 'Banker' or 'Polish Bank,' which consist of betting that you have in your hand a card (not seen) which will beat one that has been turned up, you have to contend with no uncertainty whatever.

Having pursued our subject to this point, it cannot be denied that we have learnt something of great importance, viz. that among the advantages enjoyed by us in this nineteenth century, we must not overlook those embodied in the fact, that not only are marked cards articles of commerce, readily obtainable at the right places, but we have also the means of falsifying genuine cards, of any pattern, at a few minutes' notice. Even failing this, we have at our command means of marking all the cards which it is necessary to know whilst under the very noses of our antagonists.

The practical philosopher—if such exist—whilst meditating upon the benefits accruing to mankind from civilisation, should by no means forget that, in one notable instance at least—card-playing to wit—civilisation has provided the means of eliminating from the affairs of life the undesirable and inconvenient element of chance. There is no such thing as chance, says the predestinationist; and certainly in some cases the truth is with him.


[CHAPTER IV]
REFLECTORS

Although there can be no question as to the utility of marked cards in the hands of the sharper, it frequently happens that he is unable to avail himself of the advantages presented by their employment. It may be, perhaps, that he is so situated as to be compelled to use genuine cards belonging to someone else; and that, the comparatively scanty and hurried marking supplied by means of poker-ring or shading box will not provide him with all the information imperatively demanded by the nature of the game in which he is engaged. He may, perhaps, be playing in circles where the devices of marking, and the methods of accomplishing it, are well known. For many reasons the use of marked cards may be too risky to be ventured upon; or the cards themselves may not be available at the moment. Again, the sharp may not have taken the trouble to master any system of marking; yet, for all that, he requires a knowledge of his opponent's cards just as much as his more talented brother of the pen, the brush, and the needle-point. How then, it may be asked, is he to obtain this knowledge? Simply—very simply. The sharp needs to be hard pressed indeed, to be driven to the end of his tether.

Marked cards being out of the question, it is possible to obviate to a great extent the necessity for them by the use of certain little instruments of precision denominated 'reflectors,' or, more familiarly, 'shiners.' These are not intended to be used for the purpose of casting reflections upon the assembled company. Far from it. Their reflections are exclusively such as have no weight with the majority. They, and their use alike, reflect only upon the sharp himself.

These useful little articles are constructed in many forms, and are as perfectly adapted to the requirements of the individual as are the works of Nature herself. Just as man has been evolved in the course of ages from some primitive speck of structureless protoplasm, so, in like manner, we find that these convexities of silvered glass have crystallised out from some primordial drop of innocent liquid, more or less accidentally spilled upon the surface of a table in years gone by.

Such, then, was the origin of the reflector. The sharp of long ago was content to rely upon a small circular drop of wine, or whatever he happened to be drinking, carefully spilled upon the table immediately in front of him. Holding the cards over this drop, their faces would be reflected from its surface, for the information of the sharp who was dealing them.

Times have advanced since then, however, and the sharp has advanced with the times. We live in an age of luxury. We are no longer satisfied with the rude appliances which sufficed for the simpler and less fastidious tastes of our forefathers; and in this respect at least the sharp is no exception to the general rule. He, too, has become more fastidious, and more exacting in his requirements, and his tastes are more expensive. His reflector, therefore, is no longer a makeshift; it is a well-constructed instrument, both optically and mechanically, costing him, to purchase, from two and a half to twenty-five dollars. Not shillings, bear in mind, but dollars. Think of it! Five pounds for a circular piece of looking-glass, about three-quarters of an inch in diameter! The fact that such a price is paid is sufficient to indicate the profitable character of the investment.

The first record we have of the employment of a specially constructed appliance of this kind describes a snuff-box bearing in the centre of the lid a small medallion containing a portrait. The sharp in taking a pinch of snuff pressed a secret spring, the effect of which was to substitute for the portrait a convex reflector. The snuff-box then being laid upon the table the cards were reflected from the surface of this mirror, giving the sharp a reduced image of each one as it was dealt. A device of this kind may have passed muster years ago, but it could never escape detection nowadays. At the present day card-players would be, unquestionably, 'up to snuff.'

Among the more modern appliances, the first to which we shall refer is that known as the 'table-reflector.' As its name implies, it is designed for the purpose of being attached to the card-table during the game. It is thus described in one of the price-lists.

'Table-reflector.—Fastens by pressing steel spurs into under side of table. A fine glass comes to the edge of table to read the cards as you deal them off. You can set the glass at any angle or turn it back out of sight in an instant.'

From the many samples similar to the above with which one meets in 'sporting' literature, the legitimate inference is that punctuation-marks are an expensive commodity in certain districts of America.

Fig. 20.

The reflector to which this paragraph refers is illustrated in fig. 20. It is a neat little contrivance, nicely finished and nickel-plated.

The mirror m is convex, forming as usual a reduced image of the card. A represents the position of the reflector whilst in use. B shows the manner in which it is turned back, out of the way and out of sight. The hinge is fitted with light friction-springs, which enable the mirror to retain any position in which it may be placed.

The correct way to 'play' the reflector is to press the steel point into the under side of the table, just sufficiently far back to bring the hinge about level with the lower edge of the table top. Whilst in use, the mirror, contrary to what one might suppose, is not inclined downwards, but the inclination given to it is an upward one as in the illustration. Thus, whilst the sharp is leaning slightly forward, as one naturally would, whilst dealing, the cards are reflected from the mirror as he looks back into it.

Used in this manner, the reflector can be played anywhere, and even those who are familiar with 'shiners' will 'stand' it. Inclined downwards, it may be easier to use, but in that case the dealer would have to lean back whilst distributing the cards. A proceeding such as that would be liable to attract attention and to arouse suspicions which, all things considered, had better be allowed to slumber if the sharp is to maintain that mental quietude so necessary to the carrying out of his plans. It is possible of course that nothing of the kind may occur, but, on the other hand, it might. One cannot be too careful, when even the most innocent actions are apt to be misconstrued. The world is so uncharitable, that a little thing like the discovery of a bit of looking-glass might lead to a lot of unpleasantness. Who knows?

Should anyone happen to come behind the dealer whilst the mirror is in view, it can always be turned out of sight with the little finger in the act of taking up one's cards from the table, or by sitting very close it can be altogether concealed.

Fig. 21.

Another very efficient form of reflector is one so constructed as to be adaptable to the interior of a pipe-bowl. It consists of a small convex mirror, similar to the one used in the table reflector, which is cemented to a piece of cork shaped to fit inside the bowl of an ordinary briar-root pipe (fig. 21).

Such a device is more adapted to the requirements of the second or third-rate sharper, as it would not be available in a circle of cigarette-smoking 'Johnnies.' It is used in the following manner.

The 'shiner' is carried separately from the pipe, and held until required in the palm of the hand, with the cork downwards. The sharp having finished his pipe, stoops down to knock out the ashes, upon any convenient spot. As the hand is again brought up to the level of the table, the glass is pressed into the bowl of the pipe with the thumb. The pipe is then laid upon the table, with the bowl facing towards its owner, a little to the left of where he is sitting. In this position the mirror is visible to no one but the sharp himself. He is therefore at liberty to make the freest use of it without exciting suspicion in the least.

Fig. 22.—PIPE-REFLECTOR IN SITU

Fig. 22 is a photograph of pipe and mirror in situ, which will give a far better idea of the convenience of this arrangement than any amount of explanation could possibly enable the reader to form. The card which is seen reflected in miniature was held at a distance from the mirror of about six inches.

Among the various forms in which reflectors are supplied, there are some attached to coins and rouleaux of coins of various values. Also there are some so constructed as to be attached to a pile of 'greenbacks' or bank-notes. The manner in which these are used will be readily understood, therefore there is no need to do more than refer to them. In addition to these, there is the appliance described in the catalogue as—'Reflector, attached to machine, can be brought to palm of hand at will.' This will be found described in the chapter on 'holdouts,' to which class of apparatus it properly belongs.

The smallest and most difficult to use of all reflectors is one the very existence of which is but little known, even among sharps, viz. the tooth-pick reflector. In this instance the mirror is a very tiny one adapted to lie at an angle within the interior of a large quill tooth-pick. With the exception of its size, it is similar in other respects to the pipe-reflector already described. Needless to say, the extreme minuteness of the image formed by so small a mirror entirely precludes its use except by a sharp who is an expert indeed, and one whose vision is of the keenest description: m, fig. 23, indicates the position occupied by the mirror within the interior of the quill. The noble bird—typical of all gamblers—from whose pinion the feather has been extracted for so unworthy a purpose, might well exclaim, 'To what base uses may we come!'

Fig. 23.

The operator who has adopted this form of instrument will enter the room where card-players are assembled, chewing his tooth-pick after the approved Piccadilly fashion of a few years ago. Having taken his place at the table, he throws down the tooth-pick in front of him, with the pointed end turned towards him. His mirror then comes into play, in the same manner as that of the pipe-reflector aforesaid.

One form of reflector which is very useful to the sharp in a single-handed game, is that mentioned in one of the catalogues as being intended to stand behind a pile of 'chips' or counters upon the table. It may appear to the uninitiated that there would be great difficulty in concealing a mirror in this way. Such, undoubtedly, would be the case if only one pile of chips were used. By placing two piles side by side, however, the difficulty disappears. With counters, say, an inch and a quarter in diameter, there is ample space behind two piles, when standing close together, to accommodate and conceal a tolerably large reflector, as such things go.

The mirror in this case is mounted somewhat after the fashion of a linen-prover; and precisely resembles a small hinge. The hinge being opened, reveals the reflector. It is set at a suitable angle and simply laid upon the table, either behind the rouleaux of counters, as explained above, or behind a pile of bank-notes, as may be most convenient. If the sharp should unhappily be compelled to part with either counters or notes—a circumstance, by the way, which should never occur in the ordinary course of events—though accidents will happen now and then—the reflector can be closed up and secreted in an instant.

It is a neat little device, and one well worthy the notice of intending purchasers. (See advt.)

In connection with sharping of any kind, as in every other branch of art, whether sacred or profane, legal or illegal, one fact is always distinctly noticeable. No matter what improvements may be made, or what amount of complexity may be introduced into any system, or into the appliances which have been invented to meet its requirements, the practice of its leading exponents always tends towards simplicity of operation. To this rule there are very few exceptions. The greatest minds are, as a rule, content to use the simplest methods. Not the easiest, bear in mind, but the simplest. The simple tools are generally more difficult to use with effect than the more elaborate ones. The great painter with no other tools than his palette-knife and his thumb will produce work which could not be imitated by a man of inferior talents, although he had the entire stock of Rowney or Winsor and Newton at his disposal. So, in like manner, is it with the really great expert in sharping. With a small unmounted mirror, and a bit of cobbler's wax, he will win more money than a duffer who possesses the most perfect mechanical arrangement ever adapted to a reflector. It is the quality of the man which tells, not that of his tools.

It may perhaps be asked then, if the simplest appliances are best, why is it that they are not generally adopted, in place of the more complicated devices. That, however, is just the same thing as asking why an organ-grinder is content to wind out machine-made airs during the whole of his existence, rather than to devote his time to the far less expensive process of learning to play an instrument. The answer is the same in both cases. It is simply that machinery is made to take the place of skill. The machine can be obtained by the expenditure of so much or so little money, whilst the skill can only be obtained by a lifetime of practice. Your duffer, as a rule, does not care about hard work. He prefers a situation where all the hard work is put out, and the less irksome is done by somebody else. Hence the demand for cheating-tools which will throw the responsibility of success or failure upon the manufacturer, leaving the operator at liberty to acquire just as much skill as he pleases, or to do without skill altogether if he thinks fit.

According to one of the leading experts in America, the above-mentioned bit of cobbler's wax, in conjunction with the plain unmounted mirror, is by far the best method of employing a reflector. The mirror is simply attached, by means of the wax, to the palm of the hand near the edge; and when it is fixed in this position, the little indices, usually found upon the corners of modern playing-cards, can be read quite easily. Furthermore, so situated, the reflector is quite secure from observation.

The majority of sharps, however, appear to strike the happy medium between the simplicity of this device and the complexity of the 'reflector attached to machine.' Thus, it is the table-reflector which appears to be the most popular for general use, although from its nature it is not well-adapted for use in a round game. There are too many people to the right and left of the operator. For a single-handed game, however, where the sharp has no opportunity of 'getting his own cards in,' it is invaluable.

Supposing, then, for the moment, gentle reader, that you were a sharp, your plan of working the table-reflector would be as follows. You would find your 'mug' (first catch your hare), and perhaps you might induce him to invite you to his club. Having got your hand in to this extent, doubtless you would find means of persuading him to engage you in a game of cards, 'just to pass the time.' He thinks, no doubt, that he is perfectly safe, as the club cards are being used, and moreover being in all probability what is known in 'sporting' circles as a 'fly-flat'—that is, a fool who thinks himself wise—he imagines that he knows enough about cheating to 'spot' anyone who had the audacity to 'try it on' with him. Now, if there is one thing more certain than another, it is that a sharp is always safest in the hands of a man who thinks he knows a lot. The event will nearly always prove that his knowledge is limited to an imperfect acquaintance with some of the older forms of manipulation; things which have been discarded as obsolete by all practical men. Therefore, if he anticipates cheating at all, he prepares himself to look out for something vastly different to what is about to take place. His mind running in a groove, he is preoccupied with matters which are of no importance to him; and thus falls an easy prey to the sharper.

In such a case, then, you have a 'soft thing.' You select a table which affords you the opportunity of securing a nice, convenient seat, with your back to the wall. You fix your 'shiner' just under the edge of the table, and engage your 'pigeon' in a single-handed game of poker. If you are worth your salt, you ought to pluck him—nay, skin him, for all he is worth.


[CHAPTER V]
HOLDOUTS

The term 'Holdout' is the name given to a mechanical contrivance, constructed with the object of enabling the card-sharper to 'hold-out,' or conceal one or more cards, until such time as he finds that they will be useful to him by turning the balance of fortune in his favour at some critical point of the game. They are obviously unavailable in those games where the whole pack is distributed among the players, as the cards abstracted must in that case necessarily be missed.

It will be seen, then, that although the name may appear clumsy and puerile, it is notwithstanding well chosen and expressive. The gambler 'holds out' inducements to the cheat; the market, provided by cheating, 'holds out' inducements to the manufacturer; the manufacturer 'holds out' inducements to purchase his machines; and the machines themselves 'hold out' inducements which very few sharpers can resist. It is like the nursery-rhyme of the dog that was eventually 'purwailed on' to get over the stile.

As far as we have yet travelled upon our explorations into the regions of fraud and chicanery, yclept 'sharping,' our path has been, comparatively speaking, a rosy one. The way has been by no means intricate, and the difficulties we have had to encounter have been but few. At this point, however, the course runs through a region which is, to some extent, beset with thorn and bramble, in the guise of mechanical contrivances having a more or less complex character. The non-technical reader, however, has no cause for being appalled at the nature of the ground which he is invited to traverse; the author undertakes to render his travelling easy, and to put him through, as it were, by 'Pullman-Express.' One should always endeavour to popularise science whenever the opportunity serves. The mechanically minded reader, at any rate, will revel in the examples of human ingenuity—and corruptibility—which are here presented for the first time to his admiring gaze.

As in all other instances of means well-adapted to a given end, these utensils of the holdout persuasion have taken their origin from extremely simple and antiquated devices. Perhaps we are not correct in saying 'extremely antiquated,' since 'Cavendish' is of opinion that cards have not been invented more than five hundred years. Those, however, who attribute their invention to the Chinese, æons before the dawn of western civilisation, will be inclined to the belief that the 'Heathen Chinee' of succeeding ages must have coerced the smiles of fortune, with the friendly aid of a holdout, centuries before the discovery of the land of that instrument's second or third nativity.

As to this debatable point, however, there is very little hope that we shall ever be better informed than at present. It belongs to the dead things of the dead past; it is shrouded in the mist of antiquity and buried beneath the withered leaves of countless generations; among which might be found the decayed refuse of many a family tree, whose fall could be directly traced to the invention of the deadly implements known as playing cards. Do not let the reader imagine for a moment that I am inveighing against the use of cards, when employed as an innocent means of recreation. That is not my intention by any means. Such a thing would savour of narrow-mindedness and bigotry, and should be discouraged in every possible way. The means of rendering our existence here below as mutually agreeable as circumstances will permit are by no means so plentiful that we can afford to dispense with so enjoyable a pastime as a game of cards. It is not the fault of the pieces of pasteboard, that some people have been ruined by their means; it is the fault of the players themselves. Had cards never been invented, the result would have been very similar. Those who are addicted to gambling, in the absence of cards, would have spun coins, drawn straws, or engaged in some other equally intellectual recreation. When a man has arrived at the state of mind which induces him to make 'ducks and drakes' of his property, and a fool of himself, there is no power on earth that can prevent him from so doing.

But to return. The earliest account we have of anything in the holdout line is the cuff-box described by Houdin. I for one, however, am inclined to think that there is a slight tinge of the apocryphal in the record as given by him. My reason for this opinion is twofold. In the first place the description is singularly lacking in detail, considering Houdin's mechanical genius; and secondly, the difficulty of constructing and using such an apparatus would be for all practical purposes insuperable. I should say that Houdin had never seen the machine; and that he trusted too implicitly to hearsay, without exercising his judgment. Of course there is nothing but internal evidence to support this view; still, I cannot help believing that part at least of the great Frenchman's account must be taken 'cum grano.' In any event, however, we are bound to admit that something in the nature of a holdout was known to some persons in the early part of the present century.

Houdin entitles the device above referred to—'La boite à la manche;' and his description is to the following effect.

A box sufficiently large to contain a pack of cards was concealed somewhere in the fore part of the sharp's coat-sleeve. In picking up the pack, preparatory to dealing, the forearm was lightly pressed upon the table. The box was so constructed that this pressure had the effect of throwing out the prepared or pre-arranged pack previously put into it, and at the same time a pair of pincers seized the pack in use, and withdrew it to the interior of the box, in exchange for the one just ejected. In his autobiography, Houdin recounts an incident in which this box played a prominent part. A sharp had utilised it with great success for some time, but at last the day came when his unlucky star was in the ascendant. The pincers failed to perform their function properly, and instead of removing the genuine pack entirely, they left one card upon the table. From the description given of the apparatus, one may imagine that such a contingency would be very likely to arise. The dupe of course discovered the extra card, accused the sharp of cheating—and not without reason, it must be admitted—challenged him to a duel, and shot him. Serve him right, you say? Well, we will not contest the point.

The substitution of one pack for another appears to be the earliest conception of anything approximate to the process of holding-out cards until they are required. All sorts of pockets, in every conceivable position, appear to have been utilised by the sharps of long ago, for the purpose of concealing the packs which they sought to introduce into the game. This necessarily could only be done at a period when plain-backed cards were generally used. The sharp of to-day would want a goodly number of pockets, if it were necessary for him to be able to replace any pattern among the cards which he might be called upon to use.

Holding out, however, in the true sense of the term, became a power in the hands of the sharp only with the introduction, and the reception into popular favour, of games such as Poker, in which the cards are not all dealt out, and the possession of even one good card, in addition to a hand which, apart from fraud, proves to be decent, is fraught with such tremendous advantages to the sharp who has contrived to secrete it.

The earliest example of a card being systematically held out until it could be introduced into the game with advantage to the player, is probably that of the sharp who, during play, was always more or less afflicted with weariness, and consequently with a perpetual desire to stretch himself and yawn. It was noticed after a while that he always had a good hand after yawning; a singular fact, and unaccountable. Doubtless the occultists of that day sought to establish some plausible connection between the act of stretching and the caprices of chance. If so, there is very little question that, according to their usual custom, they discovered some super-normal, and (to themselves) satisfactory hypothesis, to account for the influence of lassitude upon the fortunes of the individual. In accordance with the usual course of events in such instances, however, the occult theory would be unable to retain its hold for long. The super-normal always resolves itself into the normal, when brought under the influence of practical common-sense. In this particular case the explanation was of the simplest. Having secreted a card in the palm of his hand, the sharp, under cover of the act of stretching, would just stick it under the collar of his coat as he sat with his back to the wall. When the card was required for use, a second yawn with the accompanying stretch would bring it again into his hand. This, then, was the first real holdout—the back of a man's coat collar.[4]

Since that time the ingenuity of the cheating community has been unremittingly applied to the solution of the problem of making a machine which would enable them to hold out cards without risk of detection. That their efforts have been crowned with complete success we have the best of reasons for believing, inasmuch as holdouts which can be used without a single visible movement being made, and without the least fear of creating suspicion, are articles of commerce at the present moment. You have only to write to one of the dealers, inclosing so many dollars, and you can be set up for life. No doubt you can obtain the names and addresses of these gentlemen without difficulty; but since the object of this book is not to supply them with gratuitous advertisement, their local habitation will not be given herein, although their wares are prominently mentioned.

In order that the reader may fully appreciate the beauty and value of the latest and most improved devices, we will run lightly over the gamut of the various instruments which have been introduced from time to time. This course is the best to pursue, since even among the earlier appliances there are some which, if well-worked, are still to be relied upon in certain companies, and indeed are relied upon by many a sharp who considers himself 'no slouch.'

There is every reason to believe that the first contrivance which proved to be of any practical use was one designated by the high-sounding and euphonious title of 'The Bug.' Your sharp has always an innate sense of the fitness of things, and an unerring instinct which prompts him to reject all things but those which are beautiful and true. Ample evidence of this is not wanting, even in such simple matters as the names he gives to the tools employed in his handicraft.

'The Bug' would appear to be an insect which may be relied upon at all times, and in whose aid the fullest confidence may be placed. In fact, there is a saying to the effect that the bug has never been known to fail the enterprising naturalist who has been fortunate enough to secure a specimen, and that it has never been detected in use.

Fig. 24.—'The Bug.'

This entomological curiosity is illustrated in fig. 24, and is thus described in the catalogue of one indefatigable collector.

'The Bug.' A little instrument easily carried in your vest pocket, that can be used at a moment's notice to hold out one or more cards in any game. Simple yet safe and sure. Price $1,00.

Such then are the general characteristics of the species; but since the reader will probably desire a more intimate acquaintance with its habits and its structural details, the following description is appended.

In its essential features the bug is simply a straight piece of watchspring, bent—as Paddy might say—at one end. The end nearest the bend is inserted into the handle of a very small shoemaker's awl. There is nothing else 'to it' whatever. The point of the awl is stuck into the under side of the table, in such a manner that the spring lies flat against the table top, or nearly so, the point of the spring projecting beyond the edge of the table to the extent of about one-eighth of an inch.

The cards having been dealt out (say for Poker), the sharp takes up those which have fallen to his hand, and stands them on edge upon the table, with their faces towards him, holding them with both hands. The card or cards which he wishes to hold out are then brought in front of the others, and with the thumbs they are quietly slid under the table between it and the spring. In this position they are perfectly concealed, and may be allowed to remain until required. When again wanted, these cards are simply pulled out by the two thumbs, as the sharp draws his other cards towards him with a sweeping motion. Thus, by selecting a good card here and there, as the succeeding hands are played, the sharp acquires a reserve of potential energy sufficient to overcome a great deal of the inertia with which he would otherwise be handicapped by the fluctuations of fortune.

The next form of holdout which falls beneath our notice is that known as the 'Cuff Holdout.' Let us see how the genius of the maker describes it.

'Cuff Holdout. Weighs two ounces, and is a neat invention to top the deck, to help a partner, or hold out a card playing Stud Poker, also good to play the half stock in Seven Up. This holdout works in shirt sleeves and holds the cards in the same place as a cuff-pocket. There is no part of the holdout in sight at any time. A man that has worked a pocket will appreciate this invention. Price, by registered mail, $10,00.'

The cuff-pocket, above alluded to, was a very early invention. As its name indicates, it was a pocket inside the coat sleeve, the opening to which was situated on the under side at the seam joining sleeve and cuff. In fig. 25 'a' denotes the opening of the pocket.

Fig. 25.